AI Insights · Timothy · July 2022
Top 5 Casual Games in Turkey Q2 2022: Performance Insights
An overview of the top 5 casual games in Turkey for Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the Turkish casual gaming market saw significant activity among the top five games. Here’s a detailed look at their performance based on data from Sensor Tower.
Subway Surfers from Sybo Games maintained a consistent weekly download rate, peaking at approximately 250K in early April before stabilizing around 140K by the end of June. Weekly revenue for the game saw a gradual decline from $2.2K at the start of the quarter to $1.2K by the end. The game also experienced fluctuations in weekly active users, starting from 11.8M and ending at 8M.
101 Okey Plus Rummy Board Game by Zynga Inc. showcased strong weekly revenue, peaking at about $263K in mid-April before tapering off to around $164K in late June. Weekly downloads started at 180K but saw a decline, finishing the quarter at approximately 139K. Active users for the game hovered around the 3M mark, with minor fluctuations throughout the quarter.
King's Candy Crush Saga experienced stable weekly revenue, peaking at $115K in mid-April and maintaining around $80K towards the end of June. Weekly downloads remained fairly consistent, averaging around 88K at the beginning and ending with approximately 78K. The game had a steady number of active users, starting at 1.5M and closing the quarter slightly higher at 1.5M.
Head Ball 2 - Soccer Game from MASOMO LIMITED saw its weekly revenue peak at $21K in early April, before dropping to around $15K by the end of June. Downloads fluctuated, starting at 90K and ending at 78K. Active users showed a gradual increase, starting at 780K and peaking at approximately 849K in the last week of June.
Words of Wonders: Crossword by Fugo had a stable weekly revenue, hovering around $1.4K at the beginning and ending the quarter at about $1.3K. Weekly downloads saw a dip mid-quarter but recovered to about 88K by the end of June. Active users remained steady, starting at 931K and increasing to 968K by the end of the quarter.
These insights are derived from Sensor Tower data. For more detailed analyses and trends, visit Sensor Tower.